
160 Using Grooves
12.3.1 Grooving a Single Voice
Drummers will often use variations in the timing of particular instruments in order to create a
convincing beat. For example, playing hi-hats in time but placing snare hits slightly behind the
beat is a good way of creating a laid-back feel. But because groove files apply to an entire clip
at once, this kind of subtlety can be difficult to achieve with a single clip. Provided your clip uses
a Drum or Instrument Rack, one solution can be to extract the chain (page 254) containing the
voice that you want to independently groove. In this example, we’d extract the snare chain, cre-
ating a new clip and track that contained only the snare notes. Then we could apply a different
groove to this new clip.
12.3.2 Non-Destructive Quantization
Grooves can be used to apply real-time, non-destructive quantization to clips. To do this, simply
set the groove’s Timing, Random and Velocity amounts to 0% and adjust its Quantize and Base
parameters to taste. With only Quantize applied, the actual content of the groove is ignored, so
this technique works the same regardless of which Groove file you use.
12.3.3 Creating Texture With Randomization
You can use a groove’s Random parameter to create realistic doublings. This can be particu-
larly useful when creating string textures from single voices. To do this, first duplicate the track
containing the clip that you want to “thicken.“ Then apply a groove to one of the clips and turn
up its Random parameter. When you play the two clips together, each note will be slightly (and
randomly) out of sync with its counterpart on the other track.
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